TT10975: Introduction to Programming in C# (For C# and .Net Core / Latest Edition) (10975)
About this Course
Getting Started with Programming, OO and C# / .Net Core Basics for Non-Developers is a fast-paced, five day course designed to provide you with a first look at how to code to a very basic level. You’ll gain light hands-on programming experience, while you begin your journey to develop a programmer’s mindset. This course aligns with the Microsoft Official Curriculum (MOC) 10975
NOTE: Although this course is geared for non-developers, it is helpful for attendees to have a technical background and to be comfortable working with computers, having the goal of becoming a C# / .Net Core software developer. Some prior exposure to coding or scripting would also be beneficial.
Throughout the course you’ll explore the intricacies of the application development cycle, program structure, and language syntax. You’ll learn and practice core coding skills including fundamental OO concepts, vital programming constructs, string and character manipulation, dynamic memory allocation, standard input/output, and exception handling. This course quickly introduces developers to essential programming concepts as well as implementing software in C# using the .Net framework and Visual Studio. Students will learn about project organization, debugging, and programming. The focus of this course is on core programming concepts such as computer storage, data types, decision structures, and repetition by using loops. The course also covers an introduction to object-oriented programming covering classes, encapsulation, inheritance, and polymorphism. Coverage is also included around exception handling, application security, performance, and memory management.
Becoming a modern software developer is like learning a new language; it requires study, practice, and dedication well beyond this course to apply your new skills effectively. While this five day program won’t transform you into an experienced developer, it will lay a solid foundation in coding basics using C#, while teaching you to think like a programmer. Although this course is technical in nature, our instructors will guide you every step of the way, providing a supportive environment for you to explore, ask questions, and prepare for your next learning milestones.
Audience Profile
NOTE: Although this course is geared for non-developers, it is helpful for attendees to have a technical background and to be comfortable working with computers, having the ultimate goal of becoming a C# / .Net Core software developer.
Before attending this course, students must have:
Ability to use computers to start programs, open and save files, navigate application menus and interfaces
Ability to understand logical concepts such as comparisons
Understand number theory
Ability to create, understand, and follow structured directions or step-by-step procedures
Ability to understand and apply abstract concepts to concrete examples
At Course Completion
Working in a dynamic, intensive coding environment students will learn to:
Explain core programming fundamentals such as computer storage and processing.
Explain computer number systems such as binary.
Create and use variables and constants in programs.
Explain how to create and use functions in a program.
Create and use decisions structures in a computer program.
Create and use repetition (loops) in a computer program.
Explain pseudocode and its role in programming.
Explain the basic computer data structures such as arrays, lists, stacks, and queues.
Implement object-oriented programming concepts.
Create and use classes in a computer program.
Implement encapsulation, inheritance, and polymorphism.
Describe the base class library (BCL) in the .NET Framework.
Explain the application security concepts.
Implement simple I/O in a computer program.
Identify application errors and explain how to debug an application and handle errors.
Identify the performance considerations for applications.
Use Threat Modeling to identify potential vulnerabilities in a real-life case study
Need different skills or topics? If your team requires different topics or tools, additional skills or custom approach, this course may be further adjusted to accommodate. We offer additional C# / .Net application development, web development, test driven development, .Net security and other related topics that can be blended with this course for a track that best suits your needs. Our team will collaborate with you to understand your needs and will target the course to focus on your specific learning objectives and goals.
Outline
Please note that this list of topics is based on our standard course offering, evolved from typical industry uses and trends. We'll work with you to tune this course and level of coverage to target the skills you need most. Topics, agenda and labs are subject to change, and may adjust during live delivery based on audience interests, skill-level and participation.
Module 1: Introduction to Core Programming Concepts
This module provides background and foundational information on how computers process information, discusses the different types of applications that a programmer might be creating, and then provides information on how code is compiled and interpreted by a computer.
After completing this module, students will be able to:
Describe computer data storage and processing concepts
Describe application types
Describe the lifecycle of an application
Describe code compilation
Lessons
Computer Data Storage and Processing
Application Types
Application Life-Cycle
Code Compilation
Lab : Thinking Like a Computer
Module 2: Core Programming Language Concepts
This module covers programming language syntax and the importance of using good syntax and following the syntax rules for the chosen language. This module also discusses the core data types and how to store these data types in computer memory by using variables and constants.
After completing this module, students will be able to:
Define syntax
Explain the different types of core data used in programs
Declare and use variables and constants in a computer program
Lessons
Syntax
Data Types
Variables and Constants
Lab : Working with Data Types
Module 3: Program Flow
This module covers how code is executed in a computer program, such as top to bottom, in structured programming and branching in code execution. The module teaches these concepts through the use of functions, decision structures, and looping constructs.
After completing this module, students will be able to:
Describe structured programming
Create and use functions in your code
Create and use decision structures
Create and use looping structures
Lessons
Introduction to Structured Programming Concepts
Introduction to Branching
Using Functions
Using Decision Structures
Introducing Repetition
Lab : Creating Functions, Decisions, and Looping
Module 4: Algorithms and Data Structures
This module introduces the concept of an algorithm by examining a daily routine such as a morning routine for getting up and going to work, outlining all the steps required including the decisions to be made as the routine progresses. The module also discusses how to translate these set of steps into pseudo code for evaluation of the algorithm that will be translated into actual code.
After completing this module, you will be able to:
Transfer problem statements into pseudo code
Create algorithms
Translate pseudo code into programming code
Create simple algorithms in code
Create data structures to store data
Lessons
Understand How to Write Pseudo Code
Algorithm Examples
Introduction to Data Structures
Lab : Working with Algorithms and Data Structures
Module 5: Error Handling and Debugging
This module helps students understand that errors are a part of programming and they must understand how to anticipate errors, handle those errors in code, and present a good user experience with a program. This module introduces structured exception handling as the mechanism to deal with errors. After completing this module, students will be able to:
Implement structured exception handling
Debug applications by using Visual Studio
Lessons
Introduction to Program Errors
Introduction to Structured Error Handling
Introduction to Debugging in Visual Studio
Lab : Implementing Debugging and Error Handling
Module 6: Introduction to Object-Oriented Programming
This module covers an introduction to the concepts related to object-oriented programming (OOP). The content has been split across two modules with this module focusing on basic OOP concepts that will provide sufficient knowledge to understand complex data structures starting with structs and then moving onto classes. This module helps the students gain an understanding of how to encapsulate data and related functionality within a class. After completing this module, students will be able to:
Create and use structure types
Create and use basic class files
Choose when to use a struct vs a class
Lessons
Introduction to Complex Structures
Introduction to Structs
Introduction to Classes
Introducing Encapsulation
Lab : Implementing Complex Data Structures
Module 7: More Object-Oriented Programming
This module teaches students about inheritance and polymorphism in classes and function overloading. Function overloading and polymorphism can go hand-in-hand as often times when you inherit from a class, you want to override or change the existing behavior to suit the needs of you class.
The module also provides an introduction to the base class library in the .NET Framework so that students can start to think about the existence of functionality in other class files and how they can search the .NET Framework to find this functionality and take advantage of it. After completing this module, students will be able to:
Use inheritance in OOP
Implement polymorphism in your classes
Describe how the base class library is constructed
Find class information by using the Object Browser
Lessons
Introduction to Inheritance
Introduction to Polymorphism
Introduction to the .NET Framework and the Base Class Library
Lab : Implementing Inheritance
Lab : Implementing Polymorphism
Module 8: Core I/O Programming
This module introduces some core input/output (I/O) concepts that programmers will use while creating applications. Starting with console I/O, this module introduces input and output to the Console window.
The module also talks about reading and writing files, which is an important concept to know because applications work with the files on the disk systems on computers. After completing this module, students will be able to:
Read input from a console
Output data to the console
Read and write text files
Lessons
Using Console I/O
Using File I/O
Lab : Core I/O Programming
Module 9: Application Performance and Memory Management
This module enables students understand that memory on a computer is a finite resource. It talks about how good application design and good coding discipline with memory conservation and memory management will help programmers learn to develop applications that users will like. This is because these applications will be fast, responsive, and do not negatively impact other applications.
After completing this module, students will be able to:
Implement value and reference types correctly in an application
Convert between value types and reference types
Use the garbage collector
Lessons
Value Types vs Reference Types
Converting Types
The Garbage Collector
Lab : Using Value Types and Reference Types
Prerequisites
Before attending this course, students must have:
Ability to use computers to start programs, open and save files, navigate application menus and interfaces
Ability to understand logical concepts such as comparisons
Understand number theory
Ability to create, understand, and follow structured directions or step-by-step procedures
Ability to understand and apply abstract concepts to concrete examples